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- <?xml version="1.0" encoding="ISO-8859-1"?>
-
- <screensaver name="glblur" _label="GLBlur">
-
- <command arg="-root"/>
-
- <number id="delay" type="slider" arg="-delay %"
- _label="Frame rate" _low-label="Low" _high-label="High"
- low="0" high="100000" default="10000"
- convert="invert"/>
-
- <number id="blursize" type="slider" arg="-blursize %"
- _label="Blur smoothness" _low-label="Sparse" _high-label="Dense"
- low="1" high="100" default="15"/>
-
- <boolean id="wander" _label="Wander" arg-unset="-no-wander"/>
-
- <select id="rotation">
- <option id="no" _label="Don't rotate" arg-set="-spin 0"/>
- <option id="x" _label="Rotate around X axis" arg-set="-spin X"/>
- <option id="y" _label="Rotate around Y axis" arg-set="-spin Y"/>
- <option id="z" _label="Rotate around Z axis" arg-set="-spin Z"/>
- <option id="xy" _label="Rotate around X and Y axes" arg-set="-spin XY"/>
- <option id="xz" _label="Rotate around X and Z axes" arg-set="-spin XZ"/>
- <option id="yz" _label="Rotate around Y and Z axes" arg-set="-spin YZ"/>
- <option id="xyz" _label="Rotate around all three axes"/>
- </select>
-
- <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
-
- <_description>
- This draws a box and a few line segments, and generates a
- radial blur outward from it. This creates flowing field effects.
-
- This is done by rendering the scene into a small texture, then
- repeatedly rendering increasingly-enlarged and increasingly-transparent
- versions of that texture onto the frame buffer. As such, it's quite
- GPU-intensive: if you don't have a very good graphics card, it
- will hurt your machine bad.
-
- Written by Jamie Zawinski; 2002.
- </_description>
- </screensaver>
-